Phase 3 was programming. This was when we should decide what we wanted to do with our ideas. My idea was to take the experiences from the inside of the factory and combine them with the view from atop the hill of the abattoir to tell the story of the place, and the history of the area, making a sort of experience and visitors centre to the now deserted area.
We had to base our programming on a text excerpt about a prisoner's experiences. The part that I focused on was about how everything became cyclical and there seemed to be no end. I decided to make a complex building with different entrances and no set destination, where depending on how you entered you would get different views and experiences. In a very direct way I also decided to make the flow spiral through the building, also to intensivate aforementioned qualities from the hallway and the text.